Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex | Gen IV Dex | Gen III Dex | Gen II Dex |
Name | Other Names | No. | Gender Ratio | Type |
Umbreon | Japan: | Burakki ブラッキー | French: | Noctali | German: | Nachtara | Korean: | 블래키 | | National: | #197 | BW Unova: | #--- | B2W2 Unova: | #096 | | Male ♂: | 87.5% | Female ♀: | 12.5% | | |
Abilities: Synchronize - Inner Focus (Hidden Ability) |
Synchronize: When this Pokémon becomes POISON, PARALYZE, or BURN, so does the opponent. However, Fire-type and Water Veil ability Pokémon cannot be BURNed, Poison-type and Steel-type and Immunity ability Pokémon cannot be POISONed, and Limber ability Pokémon cannot be PARALYZEd. Hidden Ability (Available): Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch. |
Classification | Height | Weight | Capture Rate | Base Egg Steps |
Moonlight Pok�mon | 3�03� 1m | 59.5lbs 27kg | 45 | 8,960 |
Experience Growth | Base Happiness | Effort Values Earned | Flee Flag | Entree Forest Level |
1,000,000 Points Medium Fast | 35 | 2 Sp. Defense Point(s) | 39 | Level 10 |
Damage Taken |
| | | | | | | | | | | | | | | | |
*1 | *1 | *1 | *1 | *1 | *1 | *2 | *1 | *1 | *1 | *0 | *2 | *1 | *0.5 | *1 | *0.5 | *1 |
Wild Hold Item | Egg Groups |
| |
Locations |
Black | None. Pok�Transfer or Dream World |
White | None. Pok�Transfer or Dream World |
Black 2 | Evolve Eevee |
White 2 | Evolve Eevee |
Trainer Locations | | Details |
Flavor Text |
Black | When exposed to the moon's aura, the rings on its body glow faintly and it gains a mysterious power. |
White |
Black 2 | When exposed to the moon's aura, the rings on its body glaow faintly and it's filled with a mysterious power. |
White 2 |
Black/White Level Up |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
— | Tail Whip | | | -- | 100 | 30 | -- |
The user wags its tail cutely, making opposing Pok�mon less wary and lowering their Defense stat. |
— | Tackle | | | 50 | 100 | 35 | -- |
A physical attack in which the user charges and slams into the target with its whole body. |
— | Helping Hand | | | -- | -- | 20 | -- |
The user assists an ally by boosting the power of its attack. |
8 | Sand-attack | | | -- | 100 | 15 | -- |
Sand is hurled in the target's face, reducing its accuracy. |
15 | Pursuit | | | 40 | 100 | 20 | -- |
An attack move that inflicts double damage if used on a target that is switching out of battle. |
22 | Quick Attack | | | 40 | 100 | 30 | -- |
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
29 | Confuse Ray | | | -- | 100 | 10 | -- |
The target is exposed to a sinister ray that triggers confusion. |
36 | Faint Attack | | | 60 | -- | 20 | -- |
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. |
43 | Assurance | | | 50 | 100 | 10 | -- |
If the target has already taken some damage in the same turn, this attack's power is doubled. |
50 | Last Resort | | | 140 | 100 | 5 | -- |
This move can be used only after the user has used all the other moves it knows in the battle. |
57 | Mean Look | | | -- | -- | 5 | -- |
The user pins the target with a dark, arresting look. The target becomes unable to flee. |
64 | Screech | | | -- | 85 | 40 | -- |
An earsplitting screech harshly reduces the target's Defense stat. |
71 | Moonlight | | | -- | -- | 5 | -- |
The user restores its own HP. The amount of HP regained varies with the weather. |
78 | Guard Swap | | | -- | -- | 10 | -- |
The user employs its psychic power to switch changes to its Defense and Sp. Def with the target. |
Black 2/White 2 Level Up |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
— | Helping Hand | | | -- | -- | 20 | -- |
The user assists an ally by boosting the power of its attack. |
— | Tackle | | | 50 | 100 | 35 | -- |
A physical attack in which the user charges and slams into the target with its whole body. |
— | Tail Whip | | | -- | 100 | 30 | -- |
The user wags its tail cutely, making opposing Pok�mon less wary and lowering their Defense stat. |
5 | Sand-attack | | | -- | 100 | 15 | -- |
Sand is hurled in the target's face, reducing its accuracy. |
9 | Pursuit | | | 40 | 100 | 20 | -- |
An attack move that inflicts double damage if used on a target that is switching out of battle. |
13 | Quick Attack | | | 40 | 100 | 30 | -- |
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
17 | Confuse Ray | | | -- | 100 | 10 | -- |
The target is exposed to a sinister ray that triggers confusion. |
21 | Faint Attack | | | 60 | -- | 20 | -- |
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. |
25 | Assurance | | | 50 | 100 | 10 | -- |
If the target has already taken some damage in the same turn, this attack's power is doubled. |
29 | Screech | | | -- | 85 | 40 | -- |
An earsplitting screech harshly reduces the target's Defense stat. |
33 | Moonlight | | | -- | -- | 5 | -- |
The user restores its own HP. The amount of HP regained varies with the weather. |
37 | Mean Look | | | -- | -- | 5 | -- |
The user pins the target with a dark, arresting look. The target becomes unable to flee. |
41 | Last Resort | | | 140 | 100 | 5 | -- |
This move can be used only after the user has used all the other moves it knows in the battle. |
45 | Guard Swap | | | -- | -- | 10 | -- |
The user employs its psychic power to switch changes to its Defense and Sp. Def with the target. |
TM & HM Attacks |
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
TM06 | Toxic | | | -- | 90 | 10 | -- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM10 | Hidden Power | | | ?? | 100 | 15 | -- |
A unique attack that varies in type and intensity depending on the Pok�mon using it. |
TM11 | Sunny Day | | | -- | -- | 5 | -- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM12 | Taunt | | | -- | 100 | 20 | -- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM15 | Hyper Beam | | | 150 | 90 | 5 | -- |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM17 | Protect | | | -- | -- | 10 | -- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 | Rain Dance | | | -- | -- | 5 | -- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM21 | Frustration | | | ?? | 100 | 20 | -- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM27 | Return | | | ?? | 100 | 20 | -- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM28 | Dig | | | 80 | 100 | 10 | -- |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM29 | Psychic | | | 90 | 100 | 10 | -- |
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
TM30 | Shadow Ball | | | 80 | 100 | 15 | -- |
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
TM32 | Double Team | | | -- | -- | 15 | -- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM41 | Torment | | | -- | 100 | 15 | -- |
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
TM42 | Facade | | | 70 | 100 | 20 | -- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM44 | Rest | | | -- | -- | 10 | -- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 | Attract | | | -- | 100 | 15 | -- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM48 | Round | | | 60 | 100 | 15 | -- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM49 | Echoed Voice | | | 40 | 100 | 15 | -- |
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
TM66 | Payback | | | 50 | 100 | 10 | -- |
If the user moves after the target, this attack's power will be doubled. |
TM67 | Retaliate | | | 70 | 100 | 5 | -- |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM68 | Giga Impact | | | 150 | 90 | 5 | -- |
The user charges at the target using every bit of its power. The user must rest on the next turn. |
TM70 | Flash | | | -- | 100 | 20 | -- |
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. |
TM77 | Psych Up | | | -- | -- | 10 | -- |
The user hypnotizes itself into copying any stat change made by the target. |
TM83 | Work Up | | | -- | -- | 30 | -- |
The user is roused, and its Attack and Sp. Atk stats increase. |
TM85 | Dream Eater | | | 100 | 100 | 15 | -- |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. |
TM87 | Swagger | | | -- | 90 | 15 | -- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM90 | Substitute | | | -- | -- | 10 | -- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM95 | Snarl | | | 55 | 95 | 15 | -- |
The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. |
HM01 | Cut | | | 50 | 95 | 30 | -- |
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
Egg Moves (Details) |
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | |
Charm | | | -- | 100 | 20 | -- | Details |
The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. |
Flail | | | ?? | 100 | 15 | -- | Details |
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
Endure | | | -- | -- | 10 | -- | Details |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Curse | | | -- | -- | 10 | -- | Details |
A move that works differently for the Ghost type than for all other types. |
Tickle | | | -- | 100 | 20 | -- | Details |
The user tickles the target into laughing, reducing its Attack and Defense stats. |
Wish | | | -- | -- | 10 | -- | Details |
One turn after this move is used, the target's HP is restored by half the user's maximum HP. |
Yawn | | | -- | -- | 10 | -- | Details |
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
Fake Tears | | | -- | 100 | 20 | -- | Details |
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
Covet | | | 60 | 100 | 40 | -- | Details |
The user endearingly approaches the target, then steals the target's held item. |
Detect | | | -- | -- | 5 | -- | Details |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Natural Gift | | | ?? | 100 | 15 | -- | Details |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
Stored Power | | | 20 | 100 | 10 | -- | Details |
The user attacks the target with stored power. The more the user's stats are raised, the greater the damage. |
Synchronoise | | | 70 | 100 | 15 | -- | Details |
Using an odd shock wave, the user inflicts damage on any Pok�mon of the same type in the area around it. |
Black 2/White 2 Move Tutor Attacks |
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
Covet | | | 60 | 100 | 40 | -- |
The user endearingly approaches the target, then steals the target's held item. |
Dark Pulse | | | 80 | 100 | 15 | -- |
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
Foul Play | | | 95 | 100 | 15 | -- |
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. |
Heal Bell | | | -- | -- | 5 | -- |
The user makes a soothing bell chime to heal the status problems of all the party Pok�mon. |
Helping Hand | | | -- | -- | 20 | -- |
The user assists an ally by boosting the power of its attack. |
Hyper Voice | | | 90 | 100 | 10 | -- |
The user lets loose a horribly echoing shout with the power to inflict damage. |
Iron Tail | | | 100 | 75 | 15 | -- |
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
Last Resort | | | 140 | 100 | 5 | -- |
This move can be used only after the user has used all the other moves it knows in the battle. |
Sleep Talk | | | -- | -- | 10 | -- |
While it is asleep, the user randomly uses one of the moves it knows. |
Snatch | | | -- | -- | 10 | -- |
The user steals the effects of any healing or stat-changing move the opponent attempts to use. |
Snore | | | 40 | 100 | 15 | -- |
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Spite | | | -- | 100 | 10 | -- |
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
Wonder Room | | | -- | -- | 10 | -- |
The user creates a bizarre area in which Pok�mon's Defense and Sp. Def stats are swapped for five turns. |
Pre-Evolution Only Moves |
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method |
Growl | | | -- | 100 | 40 | -- | | Lv. 15 | |
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
Bite | | | 60 | 100 | 25 | -- | | Lv. 29 | |
The target is bitten with viciously sharp fangs. It may make the target flinch. |
Baton Pass | | | -- | -- | 40 | -- | | Lv. 36 | |
The user switches places with a party Pok�mon in waiting, passing along any stat changes. |
Take Down | | | 90 | 85 | 20 | -- | | Lv. 43 | |
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
Trump Card | | | ?? | -- | 5 | -- | | Lv. 57 | |
The fewer PP this move has, the greater its attack power. |
Gen III & IV Only Moves (Details) |
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method |
Secret Power | | | 70 | 100 | 20 | 30 | Gen IV TM43 |
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
Captivate | | | -- | 100 | 20 | -- | Gen IV TM78 |
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
Sucker Punch | | | 80 | 100 | 5 | -- | Move Tutor - PtHGSS |
This move enables the user to attack first. It fails if the target is not readying an attack, however. |
Swift | | | 60 | -- | 20 | -- | Move Tutor - PtHGSS |
Star-shaped rays are shot at the opposing team. This attack never misses. |
Mud-slap | | | 20 | 100 | 10 | -- | Move Tutor - PtHGSS |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
Headbutt | | | 70 | 100 | 15 | -- | Move Tutor - HGSS |
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
Nightmare | | | -- | 100 | 15 | -- | Move Tutor - XD |
A sleeping target sees a nightmare that inflicts some damage every turn. |
Body Slam | | | 85 | 100 | 15 | 30 | Move Tutor - FRLG |
The user drops onto the target with its full body weight. It may also leave the target with paralysis. |
Double-edge | | | 120 | 100 | 15 | -- | Move Tutor - FRLG |
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
Mimic | | | -- | -- | 10 | -- | Move Tutor - FRLG |
The user copies the target's last move. The move can be used during battle until the Pok�mon is switched out. |
Stats |
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed |
Base Stats | 95 | 65 | 110 | 60 | 130 | 65 |
Max Stats Hindering Nature | Lv. 50 | 155 - 202 | 63 - 105 | 103 - 145 | 58 - 100 | 121 - 163 | 63 - 105 |
Lv. 100 | 300 - 394 | 121 - 206 | 202 - 287 | 112 - 197 | 238 - 323 | 121 - 206 |
Max Stats Neutral Nature | Lv. 50 | 155 - 202 | 70 - 117 | 115 - 162 | 65 - 112 | 135 - 182 | 70 - 117 |
Lv. 100 | 300 - 394 | 135 - 229 | 225 - 319 | 125 - 219 | 265 - 359 | 135 - 229 |
Max Stats Beneficial Nature | Lv. 50 | 155 - 202 | 77 - 128 | 126 - 178 | 71 - 123 | 148 - 200 | 77 - 128 |
Lv. 100 | 300 - 394 | 148 - 251 | 247 - 350 | 137 - 240 | 291 - 394 | 148 - 251 |
How Do You Get a Umbreon in Pokemon Black 2
Source: https://www.serebii.net/pokedex-bw/197.shtml