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How Do You Get a Umbreon in Pokemon Black 2

Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex
Name Other Names No. Gender Ratio Type
Umbreon
Japan: Burakki
ブラッキー
French: Noctali
German: Nachtara
Korean: 블래키
National: #197
BW Unova: #---
B2W2 Unova: #096
Male : 87.5%
Female : 12.5%
Abilities: Synchronize - Inner Focus (Hidden Ability)
Synchronize: When this Pokémon becomes POISON, PARALYZE, or BURN, so does the opponent. However, Fire-type and Water Veil ability Pokémon cannot be BURNed, Poison-type and Steel-type and Immunity ability Pokémon cannot be POISONed, and Limber ability Pokémon cannot be PARALYZEd.
Hidden Ability (Available):
Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch.
Classification Height Weight Capture Rate Base Egg Steps
Moonlight Pok�mon 3�03�
1m
59.5lbs
27kg
45 8,960
Experience Growth Base Happiness Effort Values Earned Flee Flag Entree Forest Level
1,000,000 Points
Medium Fast
35 2 Sp. Defense Point(s)
39 Level 10
Damage Taken
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *0 *2 *1 *0.5 *1 *0.5 *1
Wild Hold Item Egg Groups
Locations
Black None. Pok�Transfer or Dream World
White None. Pok�Transfer or Dream World
Black 2 Evolve Eevee
White 2 Evolve Eevee
Trainer Locations Details

Flavor Text
Black When exposed to the moon's aura, the rings on its body glow faintly and it gains a mysterious power.
White
Black 2 When exposed to the moon's aura, the rings on its body glaow faintly and it's filled with a mysterious power.
White 2

Black/White Level Up
Level Attack Name Type Cat. Att. Acc. PP Effect %
Tail Whip -- 100 30 --
The user wags its tail cutely, making opposing Pok�mon less wary and lowering their Defense stat.
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Helping Hand -- -- 20 --
The user assists an ally by boosting the power of its attack.
8 Sand-attack -- 100 15 --
Sand is hurled in the target's face, reducing its accuracy.
15 Pursuit 40 100 20 --
An attack move that inflicts double damage if used on a target that is switching out of battle.
22 Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
29 Confuse Ray -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
36 Faint Attack 60 -- 20 --
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
43 Assurance 50 100 10 --
If the target has already taken some damage in the same turn, this attack's power is doubled.
50 Last Resort 140 100 5 --
This move can be used only after the user has used all the other moves it knows in the battle.
57 Mean Look -- -- 5 --
The user pins the target with a dark, arresting look. The target becomes unable to flee.
64 Screech -- 85 40 --
An earsplitting screech harshly reduces the target's Defense stat.
71 Moonlight -- -- 5 --
The user restores its own HP. The amount of HP regained varies with the weather.
78 Guard Swap -- -- 10 --
The user employs its psychic power to switch changes to its Defense and Sp. Def with the target.
Black 2/White 2 Level Up
Level Attack Name Type Cat. Att. Acc. PP Effect %
Helping Hand -- -- 20 --
The user assists an ally by boosting the power of its attack.
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Tail Whip -- 100 30 --
The user wags its tail cutely, making opposing Pok�mon less wary and lowering their Defense stat.
5 Sand-attack -- 100 15 --
Sand is hurled in the target's face, reducing its accuracy.
9 Pursuit 40 100 20 --
An attack move that inflicts double damage if used on a target that is switching out of battle.
13 Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
17 Confuse Ray -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
21 Faint Attack 60 -- 20 --
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
25 Assurance 50 100 10 --
If the target has already taken some damage in the same turn, this attack's power is doubled.
29 Screech -- 85 40 --
An earsplitting screech harshly reduces the target's Defense stat.
33 Moonlight -- -- 5 --
The user restores its own HP. The amount of HP regained varies with the weather.
37 Mean Look -- -- 5 --
The user pins the target with a dark, arresting look. The target becomes unable to flee.
41 Last Resort 140 100 5 --
This move can be used only after the user has used all the other moves it knows in the battle.
45 Guard Swap -- -- 10 --
The user employs its psychic power to switch changes to its Defense and Sp. Def with the target.
TM & HM Attacks
TM/HM # Attack Name Type Cat. Att. Acc. PP Effect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pok�mon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM29 Psychic 90 100 10 --
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM30 Shadow Ball 80 100 15 --
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM41 Torment -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM49 Echoed Voice 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
TM66 Payback 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
TM67 Retaliate 70 100 5 --
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM83 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM95 Snarl 55 95 15 --
The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease.
HM01 Cut 50 95 30 --
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
Egg Moves (Details)
Attack Name Type Cat. Att. Acc. PP Effect %
Charm -- 100 20 -- Details
The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered.
Flail ?? 100 15 -- Details
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Endure -- -- 10 -- Details
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Curse -- -- 10 -- Details
A move that works differently for the Ghost type than for all other types.
Tickle -- 100 20 -- Details
The user tickles the target into laughing, reducing its Attack and Defense stats.
Wish -- -- 10 -- Details
One turn after this move is used, the target's HP is restored by half the user's maximum HP.
Yawn -- -- 10 -- Details
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
Fake Tears -- 100 20 -- Details
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Covet 60 100 40 -- Details
The user endearingly approaches the target, then steals the target's held item.
Detect -- -- 5 -- Details
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Natural Gift ?? 100 15 -- Details
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Stored Power 20 100 10 -- Details
The user attacks the target with stored power. The more the user's stats are raised, the greater the damage.
Synchronoise 70 100 15 -- Details
Using an odd shock wave, the user inflicts damage on any Pok�mon of the same type in the area around it.
Black 2/White 2 Move Tutor Attacks
Attack Name Type Cat. Att. Acc. PP Effect %
Covet 60 100 40 --
The user endearingly approaches the target, then steals the target's held item.
Dark Pulse 80 100 15 --
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
Foul Play 95 100 15 --
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
Heal Bell -- -- 5 --
The user makes a soothing bell chime to heal the status problems of all the party Pok�mon.
Helping Hand -- -- 20 --
The user assists an ally by boosting the power of its attack.
Hyper Voice 90 100 10 --
The user lets loose a horribly echoing shout with the power to inflict damage.
Iron Tail 100 75 15 --
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Last Resort 140 100 5 --
This move can be used only after the user has used all the other moves it knows in the battle.
Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
Snatch -- -- 10 --
The user steals the effects of any healing or stat-changing move the opponent attempts to use.
Snore 40 100 15 --
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Spite -- 100 10 --
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Wonder Room -- -- 10 --
The user creates a bizarre area in which Pok�mon's Defense and Sp. Def stats are swapped for five turns.
Pre-Evolution Only Moves
Attack Name Type Cat. Att. Acc. PP Effect % Method
Growl -- 100 40 --
Lv. 15
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
Bite 60 100 25 --
Lv. 29
The target is bitten with viciously sharp fangs. It may make the target flinch.
Baton Pass -- -- 40 --
Lv. 36
The user switches places with a party Pok�mon in waiting, passing along any stat changes.
Take Down 90 85 20 --
Lv. 43
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
Trump Card ?? -- 5 --
Lv. 57
The fewer PP this move has, the greater its attack power.
Gen III & IV Only Moves (Details)
Attack Name Type Cat. Att. Acc. PP Effect % Method
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Sucker Punch 80 100 5 -- Move Tutor - PtHGSS
This move enables the user to attack first. It fails if the target is not readying an attack, however.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing team. This attack never misses.
Mud-slap 20 100 10 -- Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Headbutt 70 100 15 -- Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
Nightmare -- 100 15 -- Move Tutor - XD
A sleeping target sees a nightmare that inflicts some damage every turn.
Body Slam 85 100 15 30 Move Tutor - FRLG
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pok�mon is switched out.
Stats
HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 95 65 110 60 130 65
Max Stats
Hindering Nature
Lv. 50 155 - 202 63 - 105 103 - 145 58 - 100 121 - 163 63 - 105
Lv. 100 300 - 394 121 - 206 202 - 287 112 - 197 238 - 323 121 - 206
Max Stats
Neutral Nature
Lv. 50 155 - 202 70 - 117 115 - 162 65 - 112 135 - 182 70 - 117
Lv. 100 300 - 394 135 - 229 225 - 319 125 - 219 265 - 359 135 - 229
Max Stats
Beneficial Nature
Lv. 50 155 - 202 77 - 128 126 - 178 71 - 123 148 - 200 77 - 128
Lv. 100 300 - 394 148 - 251 247 - 350 137 - 240 291 - 394 148 - 251

How Do You Get a Umbreon in Pokemon Black 2

Source: https://www.serebii.net/pokedex-bw/197.shtml