| Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex | Gen IV Dex | Gen III Dex | Gen II Dex |
| Name | Other Names | No. | Gender Ratio | Type |
| Umbreon | | Japan: | Burakki ブラッキー | | French: | Noctali | | German: | Nachtara | | Korean: | 블래키 | | | National: | #197 | | BW Unova: | #--- | | B2W2 Unova: | #096 | | | Male ♂: | 87.5% | | Female ♀: | 12.5% | | |
| Abilities: Synchronize - Inner Focus (Hidden Ability) |
Synchronize: When this Pokémon becomes POISON, PARALYZE, or BURN, so does the opponent. However, Fire-type and Water Veil ability Pokémon cannot be BURNed, Poison-type and Steel-type and Immunity ability Pokémon cannot be POISONed, and Limber ability Pokémon cannot be PARALYZEd. Hidden Ability (Available): Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch. |
| Classification | Height | Weight | Capture Rate | Base Egg Steps |
| Moonlight Pok�mon | 3�03� 1m | 59.5lbs 27kg | 45 | 8,960 |
| Experience Growth | Base Happiness | Effort Values Earned | Flee Flag | Entree Forest Level |
1,000,000 Points Medium Fast | 35 | 2 Sp. Defense Point(s) | 39 | Level 10 |
| Damage Taken |
| | | | | | | | | | | | | | | | |
| *1 | *1 | *1 | *1 | *1 | *1 | *2 | *1 | *1 | *1 | *0 | *2 | *1 | *0.5 | *1 | *0.5 | *1 |
| Wild Hold Item | Egg Groups |
| |
| Locations |
| Black | None. Pok�Transfer or Dream World |
| White | None. Pok�Transfer or Dream World |
| Black 2 | Evolve Eevee |
| White 2 | Evolve Eevee |
| Trainer Locations | | Details |
| Flavor Text |
| Black | When exposed to the moon's aura, the rings on its body glow faintly and it gains a mysterious power. |
| White |
| Black 2 | When exposed to the moon's aura, the rings on its body glaow faintly and it's filled with a mysterious power. |
| White 2 |
| Black/White Level Up |
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
| — | Tail Whip | | | -- | 100 | 30 | -- |
| The user wags its tail cutely, making opposing Pok�mon less wary and lowering their Defense stat. |
| — | Tackle | | | 50 | 100 | 35 | -- |
| A physical attack in which the user charges and slams into the target with its whole body. |
| — | Helping Hand | | | -- | -- | 20 | -- |
| The user assists an ally by boosting the power of its attack. |
| 8 | Sand-attack | | | -- | 100 | 15 | -- |
| Sand is hurled in the target's face, reducing its accuracy. |
| 15 | Pursuit | | | 40 | 100 | 20 | -- |
| An attack move that inflicts double damage if used on a target that is switching out of battle. |
| 22 | Quick Attack | | | 40 | 100 | 30 | -- |
| The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
| 29 | Confuse Ray | | | -- | 100 | 10 | -- |
| The target is exposed to a sinister ray that triggers confusion. |
| 36 | Faint Attack | | | 60 | -- | 20 | -- |
| The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. |
| 43 | Assurance | | | 50 | 100 | 10 | -- |
| If the target has already taken some damage in the same turn, this attack's power is doubled. |
| 50 | Last Resort | | | 140 | 100 | 5 | -- |
| This move can be used only after the user has used all the other moves it knows in the battle. |
| 57 | Mean Look | | | -- | -- | 5 | -- |
| The user pins the target with a dark, arresting look. The target becomes unable to flee. |
| 64 | Screech | | | -- | 85 | 40 | -- |
| An earsplitting screech harshly reduces the target's Defense stat. |
| 71 | Moonlight | | | -- | -- | 5 | -- |
| The user restores its own HP. The amount of HP regained varies with the weather. |
| 78 | Guard Swap | | | -- | -- | 10 | -- |
| The user employs its psychic power to switch changes to its Defense and Sp. Def with the target. |
| Black 2/White 2 Level Up |
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
| — | Helping Hand | | | -- | -- | 20 | -- |
| The user assists an ally by boosting the power of its attack. |
| — | Tackle | | | 50 | 100 | 35 | -- |
| A physical attack in which the user charges and slams into the target with its whole body. |
| — | Tail Whip | | | -- | 100 | 30 | -- |
| The user wags its tail cutely, making opposing Pok�mon less wary and lowering their Defense stat. |
| 5 | Sand-attack | | | -- | 100 | 15 | -- |
| Sand is hurled in the target's face, reducing its accuracy. |
| 9 | Pursuit | | | 40 | 100 | 20 | -- |
| An attack move that inflicts double damage if used on a target that is switching out of battle. |
| 13 | Quick Attack | | | 40 | 100 | 30 | -- |
| The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
| 17 | Confuse Ray | | | -- | 100 | 10 | -- |
| The target is exposed to a sinister ray that triggers confusion. |
| 21 | Faint Attack | | | 60 | -- | 20 | -- |
| The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. |
| 25 | Assurance | | | 50 | 100 | 10 | -- |
| If the target has already taken some damage in the same turn, this attack's power is doubled. |
| 29 | Screech | | | -- | 85 | 40 | -- |
| An earsplitting screech harshly reduces the target's Defense stat. |
| 33 | Moonlight | | | -- | -- | 5 | -- |
| The user restores its own HP. The amount of HP regained varies with the weather. |
| 37 | Mean Look | | | -- | -- | 5 | -- |
| The user pins the target with a dark, arresting look. The target becomes unable to flee. |
| 41 | Last Resort | | | 140 | 100 | 5 | -- |
| This move can be used only after the user has used all the other moves it knows in the battle. |
| 45 | Guard Swap | | | -- | -- | 10 | -- |
| The user employs its psychic power to switch changes to its Defense and Sp. Def with the target. |
| TM & HM Attacks |
| TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
| TM06 | Toxic | | | -- | 90 | 10 | -- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power | | | ?? | 100 | 15 | -- |
| A unique attack that varies in type and intensity depending on the Pok�mon using it. |
| TM11 | Sunny Day | | | -- | -- | 5 | -- |
| The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM12 | Taunt | | | -- | 100 | 20 | -- |
| The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM15 | Hyper Beam | | | 150 | 90 | 5 | -- |
| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 | Protect | | | -- | -- | 10 | -- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | | | -- | -- | 5 | -- |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM21 | Frustration | | | ?? | 100 | 20 | -- |
| A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM27 | Return | | | ?? | 100 | 20 | -- |
| A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 | Dig | | | 80 | 100 | 10 | -- |
| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM29 | Psychic | | | 90 | 100 | 10 | -- |
| The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
| TM30 | Shadow Ball | | | 80 | 100 | 15 | -- |
| The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
| TM32 | Double Team | | | -- | -- | 15 | -- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM41 | Torment | | | -- | 100 | 15 | -- |
| The user torments and enrages the target, making it incapable of using the same move twice in a row. |
| TM42 | Facade | | | 70 | 100 | 20 | -- |
| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 | Rest | | | -- | -- | 10 | -- |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 | Attract | | | -- | 100 | 15 | -- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM48 | Round | | | 60 | 100 | 15 | -- |
| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM49 | Echoed Voice | | | 40 | 100 | 15 | -- |
| The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM66 | Payback | | | 50 | 100 | 10 | -- |
| If the user moves after the target, this attack's power will be doubled. |
| TM67 | Retaliate | | | 70 | 100 | 5 | -- |
| The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
| TM68 | Giga Impact | | | 150 | 90 | 5 | -- |
| The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM70 | Flash | | | -- | 100 | 20 | -- |
| The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. |
| TM77 | Psych Up | | | -- | -- | 10 | -- |
| The user hypnotizes itself into copying any stat change made by the target. |
| TM83 | Work Up | | | -- | -- | 30 | -- |
| The user is roused, and its Attack and Sp. Atk stats increase. |
| TM85 | Dream Eater | | | 100 | 100 | 15 | -- |
| The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. |
| TM87 | Swagger | | | -- | 90 | 15 | -- |
| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| TM90 | Substitute | | | -- | -- | 10 | -- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM95 | Snarl | | | 55 | 95 | 15 | -- |
| The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. |
| HM01 | Cut | | | 50 | 95 | 30 | -- |
| The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| Egg Moves (Details) |
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | |
| Charm | | | -- | 100 | 20 | -- | Details |
| The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. |
| Flail | | | ?? | 100 | 15 | -- | Details |
| The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
| Endure | | | -- | -- | 10 | -- | Details |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Curse | | | -- | -- | 10 | -- | Details |
| A move that works differently for the Ghost type than for all other types. |
| Tickle | | | -- | 100 | 20 | -- | Details |
| The user tickles the target into laughing, reducing its Attack and Defense stats. |
| Wish | | | -- | -- | 10 | -- | Details |
| One turn after this move is used, the target's HP is restored by half the user's maximum HP. |
| Yawn | | | -- | -- | 10 | -- | Details |
| The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
| Fake Tears | | | -- | 100 | 20 | -- | Details |
| The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
| Covet | | | 60 | 100 | 40 | -- | Details |
| The user endearingly approaches the target, then steals the target's held item. |
| Detect | | | -- | -- | 5 | -- | Details |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| Natural Gift | | | ?? | 100 | 15 | -- | Details |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| Stored Power | | | 20 | 100 | 10 | -- | Details |
| The user attacks the target with stored power. The more the user's stats are raised, the greater the damage. |
| Synchronoise | | | 70 | 100 | 15 | -- | Details |
| Using an odd shock wave, the user inflicts damage on any Pok�mon of the same type in the area around it. |
| Black 2/White 2 Move Tutor Attacks |
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
| Covet | | | 60 | 100 | 40 | -- |
| The user endearingly approaches the target, then steals the target's held item. |
| Dark Pulse | | | 80 | 100 | 15 | -- |
| The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
| Foul Play | | | 95 | 100 | 15 | -- |
| The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. |
| Heal Bell | | | -- | -- | 5 | -- |
| The user makes a soothing bell chime to heal the status problems of all the party Pok�mon. |
| Helping Hand | | | -- | -- | 20 | -- |
| The user assists an ally by boosting the power of its attack. |
| Hyper Voice | | | 90 | 100 | 10 | -- |
| The user lets loose a horribly echoing shout with the power to inflict damage. |
| Iron Tail | | | 100 | 75 | 15 | -- |
| The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| Last Resort | | | 140 | 100 | 5 | -- |
| This move can be used only after the user has used all the other moves it knows in the battle. |
| Sleep Talk | | | -- | -- | 10 | -- |
| While it is asleep, the user randomly uses one of the moves it knows. |
| Snatch | | | -- | -- | 10 | -- |
| The user steals the effects of any healing or stat-changing move the opponent attempts to use. |
| Snore | | | 40 | 100 | 15 | -- |
| An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Spite | | | -- | 100 | 10 | -- |
| The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Wonder Room | | | -- | -- | 10 | -- |
| The user creates a bizarre area in which Pok�mon's Defense and Sp. Def stats are swapped for five turns. |
| Pre-Evolution Only Moves |
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method |
| Growl | | | -- | 100 | 40 | -- | | Lv. 15 | |
| The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
| Bite | | | 60 | 100 | 25 | -- | | Lv. 29 | |
| The target is bitten with viciously sharp fangs. It may make the target flinch. |
| Baton Pass | | | -- | -- | 40 | -- | | Lv. 36 | |
| The user switches places with a party Pok�mon in waiting, passing along any stat changes. |
| Take Down | | | 90 | 85 | 20 | -- | | Lv. 43 | |
| A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
| Trump Card | | | ?? | -- | 5 | -- | | Lv. 57 | |
| The fewer PP this move has, the greater its attack power. |
| Gen III & IV Only Moves (Details) |
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method |
| Secret Power | | | 70 | 100 | 20 | 30 | Gen IV TM43 |
| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
| Captivate | | | -- | 100 | 20 | -- | Gen IV TM78 |
| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
| Sucker Punch | | | 80 | 100 | 5 | -- | Move Tutor - PtHGSS |
| This move enables the user to attack first. It fails if the target is not readying an attack, however. |
| Swift | | | 60 | -- | 20 | -- | Move Tutor - PtHGSS |
| Star-shaped rays are shot at the opposing team. This attack never misses. |
| Mud-slap | | | 20 | 100 | 10 | -- | Move Tutor - PtHGSS |
| The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Headbutt | | | 70 | 100 | 15 | -- | Move Tutor - HGSS |
| The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
| Nightmare | | | -- | 100 | 15 | -- | Move Tutor - XD |
| A sleeping target sees a nightmare that inflicts some damage every turn. |
| Body Slam | | | 85 | 100 | 15 | 30 | Move Tutor - FRLG |
| The user drops onto the target with its full body weight. It may also leave the target with paralysis. |
| Double-edge | | | 120 | 100 | 15 | -- | Move Tutor - FRLG |
| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
| Mimic | | | -- | -- | 10 | -- | Move Tutor - FRLG |
| The user copies the target's last move. The move can be used during battle until the Pok�mon is switched out. |
| Stats |
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed |
| Base Stats | 95 | 65 | 110 | 60 | 130 | 65 |
Max Stats Hindering Nature | Lv. 50 | 155 - 202 | 63 - 105 | 103 - 145 | 58 - 100 | 121 - 163 | 63 - 105 |
| Lv. 100 | 300 - 394 | 121 - 206 | 202 - 287 | 112 - 197 | 238 - 323 | 121 - 206 |
Max Stats Neutral Nature | Lv. 50 | 155 - 202 | 70 - 117 | 115 - 162 | 65 - 112 | 135 - 182 | 70 - 117 |
| Lv. 100 | 300 - 394 | 135 - 229 | 225 - 319 | 125 - 219 | 265 - 359 | 135 - 229 |
Max Stats Beneficial Nature | Lv. 50 | 155 - 202 | 77 - 128 | 126 - 178 | 71 - 123 | 148 - 200 | 77 - 128 |
| Lv. 100 | 300 - 394 | 148 - 251 | 247 - 350 | 137 - 240 | 291 - 394 | 148 - 251 |
How Do You Get a Umbreon in Pokemon Black 2
Source: https://www.serebii.net/pokedex-bw/197.shtml